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Video games must clarify the AI ​​uses in accordance with the new law

Even a partial use of artificial intelligence must be disclosed, although an exact application for interpretation is used

A screen gripper from the uncovering of the smoking gun, a video game, the artificial intelligence of conversations for the interaction between players and non -player characters (relu games)

A new law to regulate artificial intelligence stipulates a clear disclosure of AI use in a variety of products, including video games, a field in which AI has played an important role since its foundation.

MP Kang Yu-Jung from the Democratic Party of Korea said on Tuesday that the answer from the National Assembly's research service pointed out to its Inquisition that video games are subject to the AI ​​Framework Act, which is due to come into force in January next year. Therefore, video game developers who used AI have to tell users that their product is based on artificial intelligence, and they have to implement a risk assessment and management system.

Video games have actively used AI to control numerous interactive elements to improve the play experience since its primitive level, from gradual adaptation of the level of difficulty to movement patterns from non -player characters. Some video games have recently taken over the conversations -Ki for dynamic storytelling, such as: B. to uncover the smoke weapon published in 2024.

The public disclosure of AI use is not limited to games that actively use AI in the gameplay experience, but also those who use ai-generated images, sounds or 3D models. The new action stipulates that even a partial AI use of a product must be revealed, including for creative content.

“Video games in which a AI model was partially used to create text, pictures, sound or video can be seen as an AI product, and its publisher can be viewed in the AI ​​industry,” the parliamentary think tank was cited.

The National Assembly research service added that the application of the new law depending on how much generative AI was used and how much human contributions incorporate into the product.

Creative industry is struggling to find a balance between AI, human input

“With the rapidly increasing use of AI in games, the border (between the AI ​​and) creative area such as sound and images occurs.

The basic law on the development of artificial intelligence and the creation of a Foundation for Trust was passed by the National Assembly in December and issued in January. There should be legal guidelines for AI use in the creative industry that quickly adopted the technology in music, films, cartoons and other products.

The local creative industry has made the adoptive measures for the increasingly broad use of AI for what was previously regarded as products of pure human imagination.

The Korea Music Copyright Association has recently implemented a procedure in which Songwriter checks that they did not use AI in response to possible legal problems related to songs of AI generated. His attitude is that AI created songs cannot be protected by copyright.

A plenary session of the National Assembly will take place on May 1st (Yonhap)
A plenary session of the National Assembly will take place on May 1st (Yonhap)

minsikyoon@heraldcorp.com

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