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Training of the brain, winning the game with minor -controlled video games

Virtual reality and artificial intelligence are now part of everyday life. But a video game that is only carried out by brain impulses? This is the technology behind I-Braintech, an Israeli startup pioneering training for athletes.

The company has created motor visualization training to strengthen the neuromuscular function and to maintain motor skills, especially for sporting training and rehabilitation. For this purpose, they have teamed up with top football clubs in Laliga, the series A and MLS, including Juventus and Benfica.

The heads behind the technology

The concept was from the research of Dr. Konstantin Sonkin, the founder and CEO of I-BrainTech. Dr. Sonkin has a doctoral thesis in the computational neuroscience from the University of Tel Aviv and an MBA in global entrepreneurship and has long been used to use AI to decodes brain activity. His self -proclaimed mission is to close the gap between scientific research and real innovation.

Dr. Sonkin's research led him to the world of sport, where the top performance and the decision-making of Split Seconds are essential. Dr. Sonkin recognized the potential for a brain base in this area with high missions and worked with Sheran Yeini, the former captain of Maccabi Tel Aviv, the Israeli National football team, and worked together with Sheran Yeini. As a professional athlete, Yeini explained that what is important to him is not as much as how quickly he can run, but how quickly he can read other players to predict their actions.

At home brain training for competitive youth athletes (loan: Arkadi Raskin)

Training without sweat

I-BrainTech enables athletes to train their “muscles” and extend their concentration time by working on the brain without playing on the field. With a headset and a visual feedback on a screen, users can train their cognitive reactions on the body without wear.

Dr. Sonkin explains: “In this way you can buy skills faster, injured players can keep muscle memory during the injury, and professional players can further develop their skills even with intensive requirements of their training regime.”

And the results speak for themselves – after using this technology, athletes achieve higher physical activities. The advantages also extend to rehabilitation. Yeini, who also acts as a consultant for the company, used the technology in recreational periods himself. “In the early stages after an operation, I can use this product to take litigation, squatting […] I can visualize myself in the field. “

Global recognition and next steps

The innovation of i-BrainTech has not been unnoticed. They received the Innovation of the year Award on the Summit 2023 Social Football in Italy and honor of products that have shown measurable results and pioneering effects in the sports industry.

Dr. Sonkin has a very simple and far -reaching goal of “making the brain's training as widespread, useful and entertaining like physical movement”. After receiving professional confirmation in your work with professional athletes, open your doors to anyone who wants to work in your thoughts, especially in the area of ​​competitive young people. This includes a target of 200 million worldwide worldwide worldwide and 1 billion fitness -conscious consumers. For this purpose, they are looking for strategic partners to accelerate the distribution of their technology and investors for their upcoming growth round – all in the hope of bringing cognitive training directly into the house.

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Written in collaboration with i-BrainTech



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