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Paragraphs is the best in video games

Similar to life, Gaming offers a number of answers to sticky situations, especially in action games. Regardless of whether it is a boss who is slowly approaching her, or a fighting game that is ready to signal the choir that “someone is fucked”, the players are usually with three options: freezing – remaining on the spot until their enemy looks a combination. Flight – play footswings, create distance and re -evaluate a more intelligent attacker angle; Or fight, meet the challenge frontally, press buttons and pray that you get a few good hits in edge. But there is a hidden fourth answer – Fawning, the art to appease stress for dealing with conflicts by playing the role of the immovable object of an unstoppable force. You don't twitch together, you don't turn out, you don't flic. They are certain and increase attacks with pure precision and prove that they can look through the nonsense of their opponents and that it is easy for them. In my twisted spirit, this answer is the typical instinct behind parying, the ultimate flex in video games.

Parabolic is one, if not the most satisfactory mechanics in video games. In contrast to his reserved cousin, the block is the golden child of fighting games-the one who earns a place at the adult table at Family Get-Desken, gets her cheek lovingly caught by Grandma because she reports on her favorite lookie bear shift.

Parabolic is my favorite matter in playing. Although it may not be the safest option in combat, it will result in the greatest reward by willing to endanger itself and the other end comes out undamaged. The only thing that thrown against the rocks after a well -timed parry is the pride of her opponent.

As a parry, the mechanic is one of the strongest elements that you can earn while playing. It is an art that proves its ability to bring the proverbial camel through the eye of a needle and close the offensive of an enemy before it begins. In the most Pavlovic sense, games like Elden ring Reinforce a successful parliament with a sharp, satisfactory sound. This soundbite is like the high cloud of a head shot in a shooter like the game that she pats on the head because they are the smartest (and most disrespectful) player in the room. Congratulations, you simply fought this attack effortlessly as if it were nothing. Your cock is huge.

Games keep their end of the deal by rewarding this championship of fist edges. A well -coordinated parry can leave an opponent open to have a comprehensive attack, like Tekken 8'S universal low parry. It can also signal funny times in advance and serve as a striking preamble for bombastic games Metal Gear Stieging: RevengeaceA big balance in Clair obscur: Expedition 33Damage multiplier in Sea of ​​starsOr even the only way to victory in games like Fighting fantasy.

The parliament are so strong for the depth of an action game that they have become a staple on the genre. While not all parliamentary celebrations are the same, many tight time windows have a high test for what is considered a pary. Some games demonstrate the difficult -to -grapple Perfect Parry, which completely reduces an enemy with a devastating narcotic effect by counting in the last second. Games like Hi-fi rush Act as an ideal introduction to the killer mechanic and weave parabetry into his rhythmic gameplay to intuitively grasp the timing. Of course, this instinct develops over time. Parabulation is almost like the use of the troop, but instead of blinding blindly into the Death Star, you use the rhythm of the attacks of an enemy, find the perfect clock of cutting and a devastating counter, transform the defense into a dominant dance of the syncopation of health operations.

Watching a parry is just as hype as the execution of one. A typical example: Evo Moment #37 – The legendary fighting game showdown, in which Daigo achieved an almost impossible comeback against Justin Wong Street Fighter III: 3rd strike. Instead of holding back and blocking, which would have led to inevitable damage and precipitation, Daigo parried every goal of Chun-Li, Houyoku-Sen, with surgical precision. Fifteen strikes on the ground and the middle of the air in the most remarkable representation of a player of the FGC who hard his opponent in the clutch and create the perfect opening for punishment and victory from the pine of the defeat.

One of my absolute favorite parries in games is Kiryu Kazuma's tiger drop in the Yakuza/Like a dragon Series. Tiger drop is so absurd that the following titles use them as a carrot on the stick as one of the last objects in his ability tree, with a taste text, which reminds the players casually that he negates all damage. A fact made even more funny than remembering that Kiryu patented it in a fight against two tiger.

And then there is Dantes Royalguard, a technique that fluctuates between block and parry (but we will count it). The Devil May Cry Wahoo Pizza You build negated damage with a calm, kung -Fu posture before he withdrew it directly to his enemies. In the manga, Dante herself admits to hate the move and says that his broken style deprives him of the joy of testing his striking rolodex of weapons and combat styles in his arsenal. But in combat it is the ultimate “NUH UH” that can end a boss fight before it even begins.

Parabulation is the ultimate gambling, a mechanic who gives an irresistible challenge for the action games. It is the moment when the player stops being hunting, turning the script over, standing ten toes against the storm and taking control. With perfect timing, the player organizes the combat flow and changes like a benevolent hand that tilts the scale of the fight. Parabulation is a challenge to master, but nothing that is euphoric is always easy.

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