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Find out how to create high-quality 3D vegetation for video games

The book is described as instructions for building high -quality vegetation for video games and offers readers essential principles and practical skills in order to build natural environments from scratch.

The chapters cover everything, from the planning and collecting of references, the creation of different and naturally looking ground cover and the structure of trees, to the establishment of a realistic wind shadow and the compilation of all assets in a scene with unreal engine 5. According to the author, the Tome is both for beginners' artists who are more important for the creation of high-quality vegetables and knowledge Want to create skills and for experienced insights that can sharpen their skills.

As an experienced creator himself, Chico promoted the book in the most suitable way – by presenting a beautiful 3D environment with the help of the techniques explained in the Tome. The scene was with photogrammetry assets, Speedtree, reality capture, mixer, substance -3d -Designer, megascanen and unreal engine 5.

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