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“Trails by day break II” a low point for series

While the “Legends of Heroes” series in the West continues to gain dynamics, it becomes important that the developers hold the landing when the entire saga is finished. That is what makes these later entries so important, so it is unfortunate that “Trails The Daybreak II” is one of the worst games in the line -up.

Just a few months after the end of the previous game, Van Arkrid continues his work as a Spriggan (private entrepreneur) in the city of Edith. Suddenly he hears from a series of gruesome murders in which the top suspect is a being that looks like a copy of him in his changed grendel form. It is an effective way to start this story, but from there there are many stumbling blocks.

The main player in this game is the time reverse coil mechanic. There are many moments in history when a character or more characters die, which triggers the power of the Genesis devices from the previous game to reset the timeline. This enables the player to avert these disasters by finding out how he happened and changes the future.

It is an interesting mechanic who has great potential to mess up the player with possible futures, but the game did not use the potential well. The player has no choice how he can rewind this time. Everything is dictated by the story. This keeps history very linear, although they believe that there will be branching channels.

The other problem with the back coil mechanic is that it will be exceeded, to the point free of charge and even strange. Most times are killed by stupid decisions. It takes all weight from moments that should be shocking because they know that none of this is important.

All of this achieves a boiling point in act three. This part of the story takes far too long and contains so much time that it becomes more difficult to track the continuity of history. It also contains long distances that are only cutscenes, text and then a fight before everything is repeated.

Although the story presentation of this series sometimes resembles visual novels, they usually do a good job to compensate for history and gameplay. This balance is far away here and it feels as if the player's entrance is not even needed.

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