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Death Stranding 2 is also a refutation from Death Beaching's connection as a continuation

Today there used to be a mighty outbreak from Death Stranding 2: at the beach preview, which contained comments on the topics of the new game and social relevance of the former Metal -Gear Festiger and Kojima Productions Boss Hideo Kojima. Topics and social relevance, what! Kojima is one of the few Bigwigs who openly get involved with such things, which perhaps praise less Kojima than a judgment about the hesitant and Anodyne Art, like other blockbuster players discuss the effects of their work.

In this case, Kojima Has Talked at some length of the Beaching 2 Builds on and, at Times, Resists the First Game's Theme of Connection, Based on his Experiences of the Covid Pandemic and His Dislike of the “Metaverse” – That AGEING UMBRELA Term for a Newly Monetisable “Web 3.0” Fauxtopia of Networked Technologies, Ranging from Vr to Cryptocurrency, which many Large Video Game Publishers have wanted to normalize in their hunger for profit growth.

A faster and mild spoiler catcher: death band takes place in a North America, which was built up and made it impassable by opening the portals in the realm of the dead that spoiled and made communication and made it much impassable. One of the elements of action includes the construction of the chiral network, a spectral Internet, which is led by a purgatory dimension, the beach with which a divided country is reunited.

All of this was a political statement about Kojima's side. “We published the Death Stranding before the Covid 19 pandemy,” he recalled at a Q&A at the last Death Beaching 2 event, as reported by VGC. “The world approached isolation and division, as in Great Britain that the EU left. So I said: 'Let us connect. We are on the way to the catastrophe if we do not connect.' That was the topic, history and gameplay for Death Stranding.

“After the publication, just three months later, we entered the pandemic and I was really surprised,” kojima continued. “In a way, death looked in a way. In the real world – in the 21st century – we have something similar to the chiral network that is the Internet. This was a little different than in the 19th century, such as the Spanish flu or the like. We survived the pandemic because of the Internet and connected people online.”

Now that the pandemic is “about” – that is, now that the continued spread of covid has become “manageable” and the weekly death fees are no longer making headlines – Kojima checks the idea of ​​the chiral network and more portrait. This apparently comes from his own experiences as a studio manager who tries to convince Remote workers to return to the office.

“What happened, there are now people in our studio who work from home and I still don't know their faces,” he continued. “Even music concerts were canceled, and everything was online streaming. I understand that this was inevitable at the time of pandemic. The same applies to schools; instead of playing with their friends or learning from teachers, they only look at a screen online that cannot look at youtube videos.”

In an association jump that deserves more survey, Kojima also combines the normalization of long -distance work and socialization during pandemic with the lots of Shat -upon Metaverse concept -which, in addition to pandemic, how I would argue, has many points of origin.

“Everything leaned into the metaverse,” he said. “When they switched on the television, everyone talked about how it was the age of the metavers and there was no need to interact with people. I had the feeling that we went a terrible way. Communication between people is not that they are not.

All of these concerns meant that Kojima described the concept of death in order to fulfill his experience with pandemic. “It's the strangest thing,” he said. “After creating a game with the topic” Let's Connect instead of division and isolation “, we had the pandemic, and I started thinking:” Maybe it is not so good that it connects so much, “he said. There are certain characters and events in Death Beaching 2, which express these feelings, although Kojima naturally did not give away anything during the event.

According to VGC, Kojima's feeling that humanity now has too much of the wrong connectivity also shaped its approach to press events. It was “the reason why he insisted on organizing media from all over the world, personally, in his studio in Tokyo last month” instead of putting together an online preview event, as is now routine.

“You came here all the way and played for four days,” said Kojima. “This can usually be made online these days. But this game is about connection. You will know if you continue to play for 2 years. I think you will feel it after a while.

“That is why we invited them to get physically in their busy schedules, and people from all over the world have gathered here, and I am sure that they have all met with many people and had many conversations. They saw the view of the Tokyo station, or they may have a random restaurant – these things are human experience. These compounds and these essential events combine with human experiences. Events combine with human experiences.

Kojima has a mixture of insight and bruiting naivety or falsehoods for all of this, whereby the usual restrictions on possible misunderstandings are due to linguistic and cultural separation of possible misunderstandings. I enjoy Kojima's willingness not to agree with the direction of his previous projects, and even offers a playable refutation: it is a healthy change compared to the “more/better” rhetoric that you generally receive from triple-a-pequel makers. I share his aversion to the metaverse, whatever that means at the moment, and sure I meet my own colleagues from time to time in the meat.

However, much of it reads like another manager who throws a tantrum about his employees and employees who exercise an agency in terms of their own health and social requirements. It reflects active efforts to end long-term work elsewhere: Activision, for example recently ended hybrid, which works for QA employees, in which union workers described a prelude to “soft layoffs”. Rockstar has reported that GTA 6 developers have to return to the office in the name “Quality and Political”. All of this serves far more than the employees, especially those who have disabilities and other life factors who prefer the work from home, even in the absence a pandemic.

Personally, I am partially, partly because it is more convenient, but above all because I actually still happen clinically vulnerable relatives and covid. I visit personal press events (I am still masking), but I would rather make the majority of you online. I would probably have said no to this special press trip if I had found out in advance that she should illustrate the sublime meaning of returning to the office.

I am excited to see how Death Beaching 2 researches the episodes of pandemic. As a Canary in the coal of culture, Kojima's work can be Slapdash and kitschy, but it is always worth taking around and lifting all the threads. Nevertheless, the language does not inspire much hope for a complex representation. This line about “The Human Experience” makes my craws in that, like most, it recognizes “The Human” that different people have different contexts, different needs and different degrees of autonomy and privileges.

It is strange because there is a fairly pronounced Labor Politics element for the first death. Her character, Sam Porter, is an overwhelmed delivery with bosses, who sometimes immerse yourself as holograms in his “private” neighborhood and even chase him into the shower. I would be interested in how the targeted suppression of these interactions about a criticism of the demands for a return to personal work “after” Covid “was extended. Anyway, Death Stranding 2 is equipped for PS5 on June 26th, with a PC start – we heard last planned for 2026.

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