close
close

This retro game store is so good that it has his own video game

Image: Damien McFerran / time extension

If you have ever been lucky enough to visit the historical British city in Great Britain of York, there is a good chance that you visited the excellent wounds thumb retro games, an independent business that is with video games, anime products, vintage toys and a lot, much more.

As a regular visitor in the city, I arrived several times every year and on a recent trip the shop owner Lee Cunningham mentioned that painful thumb got his own video game-and if that was not cool enough, he was encoded by 13-year-old David Carter.

The game shows a journey from their character to the aching thumb business and mixes a variety of styles, including top-down RPG, side scrolle platformer and even a scrolling racing game. The aim is to collect as much money as possible during the trip when you come to the store, but there are dangers at every level that leads to your available money.

If we asked Carter some questions to learn a little more about how this project was created.


Time extension: What did you inspire you to create the aching thumb video game?

David Carter: My father had played around with a device to support Pokémon parades before her batteries died and had put the aching thumb logo on a car on a will to show Lee. When we went in, Lee mentioned that it has always been based on a game based in the shop, so I decided to try to make one.

Time extension: Which tools did you create it and how long did it take?

David Carter: Mainly Game Boy Studio; I could do the most I needed. It is not too far from things I used at school. My father had to fiddle with plugins to try to bring certain parts to work. Apart from that, it was pretty easy to follow what to do by reading or looking at YouTube. I think it probably took about six months on the weekend when I wasn't busy fishing!

Time extension: What was most difficult to get right with the development of this game?

David Carter: Almost everything! I had massive problems to make the Game Boy printer to work (at some point it would have been printed out from your trip to the shop until the receipt!), So I gave up. The scoreboard was much more difficult than I thought that I should have been because I tried to make the levels long enough without having any problems with the memory/sprite budget.

Time extension: What kind of input did wounds have thumb in design and development of the game?

David Carter: Charges! Lee really had a clear idea of ​​what he wanted, right down to the game of Frog to go to the store. It is just a shame that I don't get the beat 'em or tetris (Lee invite the van for a show). [a reference to the championship belt Sore Thumb customers get to wear when they spend enough money].

Time extension: How was the feedback so far? Has all the effort paid off?

David Carter: The boys in the shop played and restored many different versions and were always really impressed, but they also gave tips and good opinions. We played the game in a few painful thumb players where a lot of people played, and we even had a high score competition with a prize! I think people think it's cute that a retro shop has its own retro game, recognizes the other retro game!

Time extension: What plans do you have for future games?

David Carter: Nobody at the moment. I am in the process of starting my GCSE years at school, and most of the time my free time will learn to learn (so my father tells me).

This retro game store is so good that it has his own video game 4
Image: Damien McFerran / time extension

Here you can visit the Sore Thumbs website. If you are in York, you should definitely drop by.

Leave a Comment