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Send video game company “Last, best and last” counter offer to SAG-Aftra for AI protection measures

The consortium of the large video game companies that signed the interactive media contract of SAG-Aftra have sent the actors' Union a so-called “last, best and final” counter-impact.

The offer viewed by Thewrap tries to deal with the remaining embroidery points of the guild to protect artificial intelligence when the video game actor approaches the 10th month.

Under the changes contained in the new contract offer, companies have removed a requirement that the actors repay money they have received to create their consent to create digital replica based on their performance if they want to hold this consent during a strike. Sag-Aftra looked for a language that protected the ability of its members to prevent replicates due to their performance, voice and similarity to undermine a job interruption.

The new offer also eliminates the option for companies, an actor to pay a buyout of at least six minimum prices for three years of unlimited digital replication use that could be renewed. SAG-ATTRA informed the members in a memo that members whose services would require unlimited use of digital replica would receive more payment for each use and call out a “targeted discount for employers”.

Sag-Aftra previously hit a video game strike in 2016, which lasted 11 months before it was solved in September 2017. While the strike has the video games from case to case, the companies that are signatories for the interactive media agreement, Activision, Blindlight, Disney Character Voices, Electronic Arts, Formosa Interactive, Insomniac Games, Llama products, take-2 products, well games, WB games, WB games and WB games and WB games.

On the day the strike came into force in July, the chairman of the negotiation committee, Sarah Elmaleh, and the head of the interactive treatise, Ray Rodriguez, stated the problems of the guild, and claimed that, among other things, the counter -fighting of the video game industry contained gaps in order to effectively neutralize any protection.

According to the guild, this included the protection of Motion Capture performances only for actors who represent video game characters that resemble the actor. (Which would rule out the vast majority of the motion recording roles). Language performance would have been protected if the actor used a similar voice.

SAG-ATTRA also wants to anchor the approval and compensation for the actors for every use of their work in AI models for video games.

Of course, video game companies contest this and said at the time when the strike was explained that they were “disappointed that the union decided to go away when we are so close to a deal, and we remain prepared to resume negotiations.”

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