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Switch 2 Game format Leck shows that Nintendo's old habits die hard

Nintendo has literally spent decades of building stronger relationships with important game developers and publishers of third -party providers. However, a new leak about Switch 2 game formats indicates that Mario's house could rethink some of the tactics that these developers have pushed away at all.

If you are a fan of physical media and about the high number of Switch 2 -start games that are digital downloads, as physical publications, new information from a hack from developer -Arc systems can be removed from what is happening.

Switch 2 boxes full of nothing

So far there are 8 confirmed starting titles for Switch 2. More than half of them are either “game key cards” empty cartridges that initiate a download of the game, or boxes that only contain a download code, as is the case Civilization VII And Split fiction.

In reporting on the ARC system Works Hack, the Universo Nintendo author @Necrolipe has shared that Switch 2 game publications are said to be limited to three formats:

  • Only digital game (“DL”)
  • 64 GB cartridges with the full game
  • Playing cards (code names “Trank”))

Work theory is therefore that cartridges with a smaller capacity are not made available-at least not for games of the third party. If you are a developer who tries to shave the costs at every turn – especially with the current climate of game development – what do you do if your game is only 8 GB or 24 GB? They only send it as a digital download to save money.

Play puzzles and games on Forbes

It is worth noting that with the original Switch console, the games are often published on 4 GB, 8 GB, 16 GB and 32 GB cartridges in order to give developers the opportunity to save some money for production based on the size of their game.

(Nand Flash memory is more affordable than before, but pressing a game for the optical CD is cheap in comparison)

While the only 64 GB limit does not directly indicate malicious intentions, Nintendo has a long and well-documented history of the control tactics like this. During the NES days, Nintendo was the only producer of Game cartridges for the console, which meant that developers had to play ball and fork about the associated costs.

Nintendo's strict control over the players of the third parties has been considerably relaxed since the Gamecube era, but the supply chain is still controling. And that means that game developers still have to pay all the Nintendo that are calculated for the production.

While none of this is confirmed, it still paints a disappointing outlook for the future of physical game publications on Switch 2. At least we can still count on limited running games.

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