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Kingdom Come: Liberation 2 – Brushes with Death Review

I am still not sick in which galavant in Kingdom Come: Deliverance 2's idyllic Bohemian landscape even after more than 100 hours that I registered in February. So I was pleased to get a reason with the first DLC of the first story, brush with death to return there. I was greeted with more dialogue and open adventure that I expected, so I am not excessively disappointed. But I wasn't enthusiastic either. The substance of this story with low use managed to talk to me, but it is not particularly strong when I played outside the large frame of the main campaign.

You can start the DLC Quest after the end of act 1 when Henry's fate is intertwined with that of the eccentric and puzzling painter Voyta. But instead I decided to charge a final and to enlarge after the KCD2 climate -cover stone events directly, and I think this can be a less ideal way to experience brushes with death. But it is the way I suspect that those of us who are the most after more medieval Czech adventures will see it for the first time, because who wants to look for their old parades who are looking for the right place?

On the one hand, especially if you have already solved the conflict of the main campaign, there is not much at stake here so that it feels. All the best side quests of the base game, including those who in my opinion could stand better than these, benefited from processing the current of these comprehensive, historical, life -changing events everywhere.

It is not the case that voya's need is missing intrigue or withdrawals. It is more than it acts as a filler episode than the last thing I remember confronting an army and having a cathartic emotional billing with the Henry I created. And the after-Main quest world does not always have the feeling that they react so much with the events that have taken place. There are certain areas that the new quest sent to me that, for the most important reasons, from which I do not want to spoil, should not really be accessible to me.

It took about 12 hours and you could probably switch it off much faster.

The pace is also only a bit strange if it is played in a straight shot without other distractions to uncover more from the card or discover a completely new settlement. It took me about 12 hours and you could probably switch it off much faster if you don't believe that I am that one of the seven fatal sins of open RPGs of the open world is to pamper yourself with the temptation of a quick journey. Sometimes running through these goals feels a little, and there are some too many quest steps in which you simply drive somewhere and get an object or have to speak to a man. That may not have been a problem if I hadn't ended everything else, so that there are no more opportunities to be involved in a completely independent, unexpected adventure. These moments were a large part of the charm of the kingdom.

But let us pretend that it is not a problem. If I compare this story with the comparison of what I would consider as the best side quests in the basic game, it would be at the top of the scope and probably above average in terms of writing. The actor who spoke voyta also gives the process a lot of character and energy. On the other hand, it is really only sufficient in terms of creativity in the quest design and the variety of activities where Henry is involved. And so that a final game character is decorated in expensive equipment, all fights felt quite trivial with the exception of the last. Even the satisfactory hard boss did not feel that he got an appropriate preliminary or climate backdrop for his position. It is just another battle in a random point in the forest.

There is nothing as unforgettable or clever as the mouth of hell or the fifth bid chains from Vanilla KCD2. There are no heartbreaking moments of the plot or the drama to compete with those with those of the main quest. There are Henry with some differentiated decisions that can have a remarkable influence on how things end, and a secret achievement that I got to get Voyta to tell me more than he originally wanted – I will not tell you how – how – he may not be suggested if I had done things differently. This is cool because I felt rewarded that I was entertaining to reduce his defense. But even then the friendship that developed between him and Henry seemed rushed and did not deserve when all these quests are played back without the chance of thinking about their character development.

The other nice thing that this DLC adds other than a new action – and that you have to remember when you go to other things in the world – is the ability to get voyta to paint her shields. This is a welcome little adaptation and a medieval flair that expands the feeling that I create a new legacy for Henry and not only follow the command of some spoiled men. I like the designs and color schemes inspired in times, and it is particularly satisfactory that you can unlock a few new designs based on your exploits from the conclusion of specific quests.

I think I would have reacted much cheaper on brushes if it had been part of a new play instead of a late addition to which I returned months later. His relationships would have had more time to brew. I would have spent more time thinking about his secrets while I was explored in the forest or distracted by other quests. And his conclusion might have felt more satisfactory if it would not have to follow the entire show stopper who was the last hours of the main story. But instead of serving as a beautiful little spice for a three-course menu, I only emptied the entire pepper shaker into my mouth after cleaning my plate.

I also have to mention that this patch introduced me to a new graphic error that was quite persistent and distracting. In and around castles and cities in particular, entire buildings and rock formations from existence would flare out as higher detailed versions. Try it, as I could, I couldn't find a combination of graphics settings that you would get rid of. Hopefully it will be repaired soon. But I can only tell you about my experience, and it was definitely influenced by these unfortunate, new technical topics.

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