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Take-Two Interactive Software INC (TTWO) Q4 2025 earnings call Highlights: strong network bookings …

Q: If the industry discusses potential game price increases to $ 80, why did Take-Two choose a price range of $ 50 to $ 60 for mafia? Will future publications have variable prices? A: Strauss Zelnick, CEO: We always had variable pricing and aimed at delivering more value than what we calculate. For Mafia we want to reach as many players as possible and believe that when a game is a hit, income will follow.

Q: With regard to the 3.5 billion dollar -the impairment of goodwill in relation to Zynga is structural changes in Zynga? A: Lainie Goldstein, CFO: We did not indicate which unit the impairment comes from, but it was partially impaired due to updated long -term expectations. This is a regular process based on prognosis updates.

Q: Can Take-Two reach the low to 20% operating margins that are observed during the top performance of Red 2 and Pandemic? A: Lainie Goldstein, CFO: There is no reason why we cannot reach these margins again. We are working on the cost reduction and efficiency to compensate for the increase in development costs and to improve the structure of scale and improve margins.

Q: What drives the impressive performance of the mobile segment and why is it positioned to expand this financial year? A: Strauss Zelnick, CEO: Creating new mobile hits is a challenge, but Zynga succeeds with titles like Match Factory! and color block jam. This success is due to talented teams and effective publication strategies.

Q: What are the long-term assumptions for the GTA VI from Take-Two and what are the most important drivers for sustainability? A: Strauss Zelnick, CEO: Although we do not give long -term instructions, we are more optimistic than before. We expect sequential growth in the fiscal '26 and '27, whereby GTA VI helps to record net bookings and the free cash flow.

Q: How is the Nintendo Switch 2 viewed as a sales partner and will more take-two titles be available on the platform? A: Strauss Zelnick, CEO: We start more than four titles with Switch 2. We evaluate each platform from case to a case to be where there are consumers, but not every title will be on every platform.

Q: What are the most important findings from scaling games about Netflix and could Netflix help transform gaming -ip into mainstream media? A: Karl Slatoff, President: Netflix is ​​a great partner, serious with games and has a large consumer base. While we made some media business like the Bioshock film, it is not the main driver of our partnership.

Q: What are expectations of operating costs in the 2006 financial year and how do you relate to GTA-related marketing costs? A: Lainie Goldstein, CFO: We expect an increase in operating costs by 3% compared to the previous year, which is mainly due to higher marketing costs for current and future titles. We strive for the operating costs -leverage effect because the growth of the net bookings exceeds the expansion of the costs.

You can find the complete copy of the earnings call in the complete earnings call.

This article first appeared on Gurufocus.

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