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It took me 35 hours to discover Clair obscur: Expedition 33's Overworld Map, but it only shows my biggest problem with the game's dungeons

The thing with huge, mechanically dense games like Clair obscur: Expedition 33 is that the little stuff can lose itself on the way. It is a problem that I previously in the legend of Zelda: Tears of the Kingdom, in which I spent so much time to build up my armor, spent so much time to explore and distract. Ouch.

But in the debut -RPG from Sandfall Interactive there is so much that I overlooked something really reason. Between the master of the game style of every character, the dispute of my teeth through dangerous mini -games, make the Parry window look for breeze and playing around with my Pictos and Lumina, I missed the small print in front of me. Almost 40 hours later I saw two small words in the lower left corner of the screen while I explored the continent that blew my tiny spirit: Map Open.

Blinded by the fight

(Photo credit: Kepler Interactive)

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