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On the Beach Dev says that the difference between PlayStation 4 and PlayStation 5 is not great, but the current gene system has made development more efficient

According to a member of Death Stranding 2: On the Beach Development Team, the difference between PlayStation 4 and PlayStation 5 is not great, but the current generation system has made game development more efficient.

In an interview that was published in the latest edition of the Edge Magazine, as Gamespot reported, the Chief Technical Officer from Kojima Productions commented on the difference between the two Sony consoles and said that it was not great. The most obvious improvement introduced by the current generation system is a faster loading time. Apart from that, the biggest difference is that there are more efficient opportunities for PS5 to achieve similar goals, such as artists who are no longer restricted in world creation and no longer have to find workarounds to get levels. At the same time, this increased freedom leads to other topics, such as B. technical challenges for programmers. In a way, according to Sakamoto-San, this created a situation in which artists have come out of control, which probably occurs often in a development studio in the management of a visionary spirit such as Hideo Kojima.

As the current console production has emphasized, the days of massive generation jump may be a thing of the past, although manufacturers like Microsoft still promise massive jumps with their future generations of consoles. However, it may not be necessary to create convincing experiences that look great, especially when you look at what games like Death Beaching 2 can deliver on the beach at the beach 5 5, so that things may not be too dark in the future, even without these incredible technical jumps that can be seen in older generations.

Death Stranding 2: On the beach on June 26th on Playstation 5.

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